A couple of months ago team Primal Game Studio I released her debut role -playing metroid Mandragora: Whispers of the Witch Tree . After starting criticism from the players, the authors began to create content patches with appropriate improvements. So now the game was updated before Veria 1.6, the key point of which is the mode "New Game+".
As in other titles, the “new game+” opens after the first passage, and each time within 10 cycles the difficulty will only increase. Among the features of the regime:
Random enhances and status effects for opponents, thanks to which they become even more deadly.
In addition to the “new game+”, fresh update offers:
New weapons – Middle Polar Ground daggers, daggers “Buger blades” of an advanced level and a two -handed mace “Roman Rings” of an advanced level.
The function of canceling the learned https://casino-and-friend.co.uk talents and nodal points of the witch’s altar with the return of the spent points for the response.
Mandragora: Whispers of the Witch Tree Available on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series with Russian localization of text. As part of the summer sale in the store Valve The authors ask for 1,349 rubles for a standard publication and 1,686 rubles for Deluxe. The latest reviews are “very positive” – 89 %.
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Mandragora: Whispers of the Witch Tree
The best comments
He went through without any problems the game through the heavy armor of the inquisitor and the two -handed, who beat and thicket and astral and hung poisoning. Something with your build is not that, probably, it was not taken for survival or consumables are not used. At the end of the game, I had a 80th level (I did not specifically farm anything, but opened the whole card). The build was half – a warrior on the right side, half the paladin on the left side, half a pyromancer on the right side and to the left nearest passive was taken more often for the sake of the bonus to the spirit and in the shade, for the sake of breaking through.
Where the real problem of balance is daggers, because of the muvset. There is a muvset of three strokes, with the third hit, it attacks immediately with both daggers. As a result, the attack speed of them is counted taking into account the fact that you could carry out the entire chain of attacks, which is far from always, from which the damage drops sharply and the daggers are extremely weak compared to any other.
They would better solve the problems with the saves on consoles, clowns
A typo in the first line "
They would better correct the balance. The last location and its boss for leaving a two -handed pain – impenetrable pain. Whatever cool armor on you, any mob blows half the HP, and the boss spam so that you just do not have time to strike with two -handed weapons. Why is it in general in the game, if as the classic said, “why tear out, if you can’t go and plant someone on your spear”?
I do not argue, I put it mainly into damage and only in a branch of a milishop. Consumers used. Just a two -handed sword for me very slowly beat me in comparison with the spam of the boss even in the first phase. True, the sword was not the strongest that was available at that time, but one of the fastest. It seems to be the one who was given the quest of two hunting brothers if you choose the side of the brother with a two-handed sword.
There, as far as I remember the weapon of the middle of the game, quite weak for the end of the game. In general, it seemed to me the most powerful to take a good one -handed and a growth shield to protect.
Well, and also actively use magic in the second set of weapons. And it is advisable to change the basic layout and make a comfortable weapon change button so that you can quickly change in battle.