Metro: Exodus has become the largest release in history ThQ Nordic and acquitted hopes entrusted to her – the company’s financial report reported this. All expenses for development and marketing have paid off, and currently 4A Games engaged in the production of his next AAA-project.
In general, the financial 2018-2019 ThQ Nordic Very successful. Sales amounted to 1.63 billion Swedish crowns ($ 168 million), and the net profit after taxes reached 103 million Crooked ($ 10.7 million). The main engines of success of steel Metro: Exodus And Satiffactory.
The financial successes of the publishing house allowed him to continue the buying up of independent studios. The next acquisition was German Piranha bytes, the one that has developed a series Gothic And Elex. The studio and its 31 employee will retain their creative independence and continue to rivet the fellows. What would be great, otherwise with imperishans recently, they didn’t really succeed.
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Metro: Exodus
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I wonder if it paid off thanks to the Epic Games subsidies program or in sales?
Yes, and it is strange that they do not call specific numbers, all the same developers of successful games love to boast
All this is strange … I am also a "fan". It was the second Gothic who fell in love with me in the whole genre. And I also went through all their games, AI … Elex mechanically precisely Gothic, from the first seconds of the gameplay, t.e. Almost all Gothic mechanics went there. And almost all gameplay differences are due to Changed expanded setting.
Although he looked now a little lower, for you and the 3rd Gothic, not Gothic … It is interesting, but what is Gothic for you Gothic, if not gameplay mechanics?
P.S. Just let’s not talk about the atmosphere, because this is apparently the most subjective thing, t.To. I had no “problems” with her and in the 3rd part.
Well … I heard the www.casinoclassiconline.uk opinion that Gothic with another management is not Gothic. And modern consoles are remaster.
I read the answers of the publisher and it is difficult to say that now it will specifically change in Piranha Bytes. The team will remain the same, it will work there, they gave money only to pay for existing equipment with furniture and coffee machine. I’m afraid that they will continue to crowd in a small office, to torment Genome, which is time to retire and draw torn animations manually.
DA – the last game was tolerable. Continuation in development.
Tes – what stagnation are we talking about? The series just took a break.
The Witcher made a very specific team. CDPR received the grant after the release or not long before.
Piranhas can make good RPG in the presence of sufficient funds and most importantly of high -quality control.
Here, “Hand on the heart”, answer me: if you went through an Elex, not knowing that it was developed by piranhas, with what game (or studio developer) you would compare it?
It seems to me that the answer is unequivocal)
Honestly, the Elex is similar to Gothic, but with its new chips and ideas, and the fighter is old but modified, the choice of the camp, even some monsters are accurate like in Gothic, which causes a feeling of nostalgia. And to say so confidently that the Elex is not like Gothic is either hypocrisy or vision problems.
Creative freedom + budget is, in principle, what every developer dreams of. Okly, pirations received this. They have interesting games, but they must be competently finalized to compete with TES, Dragon Age or witcher. The main thing is that creative freedom and budget do not intoxicate the team of developers and do not deprive them of self -discipline.
Apparently, Babules from the Epics were quite good.+ Enchanting marketing company to lure into this piece of code on the release.
Come on) She is even structurally (fundamentally) Gothic! There is a Mirtan with forests and rivers (berserkers), there is a varanta with deserts and mountains (exiles) and there is a snowy Nordmar (Alba))
This is certainly a banter, but if I can further develop a hundred and one relatively honest evidence of an Elex is a re -accepting Gothic)
All the same, you need to understand that there was practically no one left from the “initial composition” in the studio, someone died, and someone left, (I’m talking about the “main composition”). Elex, in principle, clearly showed that the guys can still in Gothic, but somehow to develop the idea, move it-no longer. I really hope that they will jump from the needle of nostalgia and amusive something (creatively)-new)
Such control as from Jowood?
Then at first they say that publishers infringe up developers, now developers without infringement of publishers cannot make a product.
Piranhas are now the same as they are. They have controversial ideas and controversial innovations that are in no way dependent on the budget, there is a lamp and an atmosphere, which, on the contrary, under the oppression of the publishing house can go towards the mass. Money will give a maximum more expensive picture, animation and PR, otherwise their games will remain the same. Good or bad, everyone decides for himself.
Here are half of the comments about pirania and Gothic. But you managed to inflate another EGS-ghost, Noah about the Higher School. keep it up. And then you are still surprised “what is like this under every news?". You did not support 4a Games. You exactly added oil into a sluggish-flowing, few people right here. You are part of this problem.